Ok, here’s where I can begin the process of creating my final animation project (for this unit) which I am currently calling “The Space-Ventures of The Generive Crew.” I got the name from combing both “Mega-Drive” and “Genesis” into one word. (and yes, I do mean the classic SEGA console)
![Image result for sega mega drive](https://images-na.ssl-images-amazon.com/images/I/81eKBocoxAL._SL1500_.jpg)
every good story starts with a well written script (which I conveniently began writing before finishing the research) however while writing a script I believe some development of designs should happen either at the same time or before the script because I think doing it visually can help you when the writing process comes in. This means you’ll already have your visual style worked out before writing (so I’ll prioritize character design over the script for now)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image.png?w=1024)
the first design I did is the main character, who I’ve named Captain Cartridge (I believe one should work out what they’re main character is going to look like before doing the others because you can design the rest around that)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/captain-cartridge.png?w=322)
he’ll be the leader of the Generive Crew (who I’ve named but not designed yet) with his mostly black and green colour scheme (as inspired by Mega Drive, the green is to represent the circuit-boards inside), his red and white shoes (as well his white gloves and the picture on his shirt) were inspired by Sonic the Hedgehog (SEGA’s on-going mascot) while his hat was inspired by Sega Genesis Cartridges as seen in the image below. (The theme is that it’s sci-fi while serving as an ode to the old SEGA Genesis/Mega Drive) Captain Cartridge has plenty of negotiation experience and is always ready to leap into action on any mission (even the ones involving space rubbish)
![Image result for sega genesis cartridge](https://www.picclickimg.com/00/s/MTIwMFgxNjAw/z/vgMAAOSwOgdYnOdS/$/Sonic-the-Hedgehog-2-Sega-Genesis-Game-Cartridge-_1.jpg)
![Image result for circuit board pieces](https://www.wellpcb.com/sites/default/files/circuit%20board%20components%20identification%20-6.jpg)
![Image result for circuit board pieces](https://www.build-electronic-circuits.com/wp-content/uploads/2014/10/Three_IC_circuit_chips-Public-Domain-1024x832.jpg)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/randimeer-b-process.png?w=294)
He has one 360 degree eye that is capable of going in a full circle and his arms are stored inside his body and can fit into small gaps. (which is needed to both repair the ship when it breaks and make it go faster) I made him by combining two pieces of actual circuitry and a little bit of robotics which started after I designed his eye. Randimeer has plenty of engineering experience and due to his expertise, the Generive is faster than every other ship in the fleet
The Next Character I’m designing is the platforming hero Bitris 16 (named after the term “16 bit” which is what is used to describe the graphics of the SEGA Genesis), his design will take inspiration from both Alex Kidd (the former mascot) and Sonic The Hedgehog (the current mascot)
![Image result for alex kidd](https://upload.wikimedia.org/wikipedia/en/thumb/3/30/Alex_Kidd_EnchantedCastle.png/220px-Alex_Kidd_EnchantedCastle.png)
![Image result for classic sonic](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-1.png?w=175)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/bitris-16.png?w=393)
Bitris 16 (a name that is derived from the term “16 Bit”) is a Small yet Agile Platforming hero who is able to get around the ship in ways that even Captain Cartridge finds rather baffling. (he’ll wall jump instead of taking the stairs for example) Bitris has the most experience in dealing with super villains in the team
The next character I’ll design is Commander Sur-vey, the commander of the Generive Crew.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/commander-sur-vey-1.png?w=536)
Here’s Commander Sur-vey, he’s the commander of the Generive crew who is always sending our heroes out on space missions (mostly to take out the space rubbish) from his command station, his name literally derives from the word survey. (as in I took the survey I did to decide on this animation’s genre and made a character out of it) originally he started out as a humanoid character (like most of my other characters) but then once I got to doing his body I realised that this is a Sci-fi character and thus let my imagination run wild, at one point he was going to be on wheels but then I decided to stick some arms on his head and put a dog body on him. Now I need to design the space ship (oh and I’m thinking of axing the narrator)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/generive-2d.png?w=845)
This is the Generive space ship our heroes will dart around in, the “Cartridge” on top can be ejected and re-inserted for when a situation takes place some where that’s too small for the regular space ship to handle and the boosters on the side can be spun around not just to go backwards but also so that they can be used as flame throwers and it can go fast thanks to it’s Mega Warp Drive and it’s from C-Gull (which is my parody of SEGA if you couldn’t tell)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-5.png?w=1024)
Here’s The Script
The Space-Ventures of the Generive Crew
By Sam Gordon
EXT. DEEP SPACE. SPACE DAY
We see a giant Sega Genesis-esque Space Ship fly to the right across the spacious sky of space.
INT. THE GENERIVE SPACE SHIP: LOUNGING QUARTERS. DAY.
We see a crew of rugged space bozos, which consist of their tidy captain Cartridge, the tough as nails engineer Randimeer B. Process, their small but speedily agile Platformer Bitris Sixteen and their robot Voltirx all lounging around in their Generive Ship
They Get a Phone call from Commander Sur-vey, a hot pink head with arms that’s strapped to a dog’s body
CAPTAIN CARTRIDGE
Commander Sur-vey this is Captain Cartridge of The Generive Ship an-
COMMANDER SUR-VEY
Yes yes, save your space-life story for the big screen Cartridge. I’m calling to tell you space idiots that there’s a space piece of space rubbish in sector 32 of the pixel quadrant above planet X from when 3 morons passed by. *brief flash of the 3 space morons, one sheep, one pig and one shape-shifter* CLEAN IT NOW! Goodbye
Sur-vey ends the call
CAPTAIN CARTRIDGE
Well boys, looks like we’ve got to fix somebody else’s space mess for the sixteen billionth space time
BITRIS 16
You don’t have to put the word space in front of everything man, now let’s get this over with.
INT. THE GENERIVE SPACE SHIP: HALLS. DAY
Our 4 heroes then rush to the lift to the “space cartridge” section of their ship which is just at the end of the space hall
CAPTAIN CARTRIDGE
Randimeer, get to the Processing units and activate the Mega Warp Drive and meet us at the Cartridge.
RANDIMEER B. PROCESS
Roger that captain
Randimeer then leaves screen right
CAPTAIN CARTRIDGE
Voltrix, Bitris. You’re with me.
When they stop at the lift Birtis 16 leaves the others to start wall jumping so that he can get to the cartridge section faster
CAPTAIN CARTRIDGE
For Pete’s sake Bitris there’s a perfectly good space lift you can use
BITRIS 16
Yeah but it’s not fast enough old man
Captain Cartridge and Voltrix then get in the lift and start rising towards the cartridge section.
TIME CUT: 1 minute later
INT. THE GENERIVE SHIP: THE CARTRIDGE. DAY
The doors open at the cartridge section and Captain Cartridge and Voltrix find Randimeer and Bitris waiting for them
BITRIS 16
Eeeeeeey captain, volt bot. Randi and I have been waiting for about 30 seconds, c’mon
Our 4 heroes take their seats and Captain Cartridge presses a button
CAPTAIN CARTRIDGE
Computer, set a course for Planet X.
EXT. DEEP SPACE. SPACE DAY
The Generive then blasts off towards Planet X
EXT. ABOVE PLANET X. DAY (BY PLANET X’S STANDARD)
The Generive arrives out of hyperspace.
We see the rubbish float into view
We then cut to just outside the cartridge section where we see our heroes formulating a plan to fix this mess
INT. THE GENERIVE SPACE SHIP: THE CARTRIDGE. DAY
Our heroes then huddle up
CAPTAIN CARTRIDGE
Alright boys, I have a plan, I call it Operation Compact Disc. I will go out and pick up the rubbish with a rope attached to Randimeer, who is attached to my back by the way, that way Bitris and Voltrix can pull the rope after we’re done. And we can all go space bowling.
Randimeer then attaches himself to Cartridge’s back and puts on a goldfish bowl like a helmet.
CAPTAIN CARTRIDGE (CONT)
Let’s do this.
Time jump to: Captain Cartridge getting ready to open the airlock
BITRIS 16
Good luck captain
Captain Cartridge then opens the airlock
EXT. ABOVE PLANET X. DAY (BY PLANET X’S STANDARDS)
We get a close up shot of Captain Cartridge looking determined to clean up the rubbish like this is some kind of epic climax.
We then get a side on shot of the rubbish (which is situated to the right) with captain cartridge flailing onto the screen from the left.
After he’s fully on the screen he reaches both of his arms towards the rubbish.
He then grabs the rubbish
CAPTAIN CARTRIDGE
WE DID IT BOYS! WE CLEANED THE SPA-
We hear a whooshing sound of a ship that’s off screen (despite the fact that space has no sound)
We then hear a ring tone on Captain Cartridge’s watch
He answers
CAPTAIN CARTRIDGE
Hello?
COMMANDER SUR-VEY
(From the watch)
Uuh it’s great that you picked up that rubbish boys, but now there’s 65 billion more bits to clean after that Supreme Ringando ship went by. Looks like I’ll see you bozos in 55 years time, toodles.
Sur-vey then hangs up on a shocked Captain Cartridge.
Captain Cartridge then looks at the camera with a frustrated look on his face and whips out a bit of paper with a target recital as if to say “shoot me now.”
The End.
and yes, I’m giving Super Sheep and friends a Cameo
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/modern-super-sheep.png?w=605)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/night-pig-shadow.png?w=628)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/head-on-hugo.png?w=293)
I also decided to use Voltrix (who I previously created for my board game LIGHTS!) to speed things along slightly.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/voltrix.png?w=420)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-8.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-10.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-11.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-12.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-13.png?w=1024)
I’m afraid I have some bad news boys
So after researching how long it would take to do five minutes, I found this on google
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-14.png?w=1024)
in combination with that google search I did a while back (even if the picture has a different date on it) and talking to some friends. I have made the hard decision to cut back the length so that it only takes a few seconds. on top of that I’ve had to cut everyone that isn’t Captain Cartridge (and put Super Sheep’s cameo at the end)
Production: Take 2
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/unfortunate-cutbacks-1.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/unfortunate-cutbacks-2.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/unfortunate-cutbacks-3-and-knuckles.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/unfortunate-cutbacks-4-episode-1-1.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/unfortunate-cutbacks-4-episode-2.jpg?w=1024)
these storyboard were fairly easy to do since all I was doing was creating digital stills and switching them out as need be.
The Part That involves Dreams
Ok so the final background will involve the Game Dreams on PS4 (still in early access) and how I designed that.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/default-hub-cosmos.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/default-hub-cosmos_1.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/default-hub-cosmos_2.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_13.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_12.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_11.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_8.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_9.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_10.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_7.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_3.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_5.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_4.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_1.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/my-creation-24_11_2019_2.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/space-background_2.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/space-background_1.jpg?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/space-background.jpg?w=1024)
Overall I had a lot of fun making this background because I was more or less in my element (given that I’ve been playing for a while) and since I did it in the game, It didn’t feel like as much work as it would have if I did it in blender or something like that. now I just need to animate the character getting the can and hey presto, a finished disapoi- I mean, Animation.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-15.png?w=1024)
Onion skinning is also really helpful when animating characters as you are about to see in the next screen shot
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-16.png?w=1024)
as you can see here, I’m erasing pieces of captain Cartridge, but his arm can still be seen via the ghost frame (which is a copy of the first frame)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-17.png?w=1024)
here you may have noticed that I haven’t erased the line going through his arm, don’t worry, this is only so that I can keep the body consistent throughout the animation. I’ll get rid of that line once the clean up process comes (clean up is when you clean up any lines that you don’t want to be in the animation. The reason this is done before colouring in anything is because when I get around to using the fill tool, it will colour everything that isn’t blocked off by a line)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-18.png?w=1024)
you may also notice that Cartridge hasn’t moved an inch so far, this is because I want to make sure I get the swimming animation right before moving him where he needs to be.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-19.png?w=1024)
the reason I decided to draw his whole mouth again is so that I have a reference for where the arm I draw will end up covering, this is so that when the mouth eventually gets erased it will look more believable.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-20.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-21.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-22.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-23.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/image-24.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-7.png?w=895)
now that the principal animation is done I’ll have to clean up the frames (which means getting rid of any errand lines and doing some small stuff that I may have forgotten during principal animation)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-8.png?w=970)
as you can see the white area is now the fully covering the background, this is so that I can see every line and then when I zoom in I can also see the little pieces that may have escaped from being erased the first time round
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-9.png?w=896)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-10.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-11.png?w=960)
I personally found clean up to be easier than the actual animation because here, all I’m doing is improving the quality of what I’v already drawn, this doesn’t mean it’s not time consuming though. now that clean up is finished I can start colouring in everything
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-12.png?w=960)
as you can see here, I’m choosing a slightly lighter black colour, the reason for this is so that the colour of the background doesn’t blend in with the colour of the character’s shirt (and thus confuse the audience), I also think that it generally looks better as you will see with the next two images
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-13.png?w=219)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/11/captain-cartridge.png?w=322)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-14.png?w=960)
as you can see, I’ve chosen to colour him in one piece at a time (which means colouring the shirt in all the frames, then the skin, then the beard and so on), I chose this approach because it will help save time in the long run because I don’t have to keep going back and forth between frames so that I can re-pick the colour over and over again.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-15.png?w=960)
as you can see, I’m stealing the colour from my own concept design so that it matches in the animation (I’m doing this for all the other colours by the way, just so you know)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-16.png?w=960)
this method of colouring is done so that I don’t have to pick the tone again and risk it looking too different from the design I created for him, also I find that it’s easy
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-17.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-18.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-19.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-20.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-21.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-22.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-23.png?w=960)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-26.png?w=960)
Overall, I’d say colouring was an easier process than cleaning because all I have to do is use the fill tool another contributing factor to the easy colouring is that I swiped most of the colours from my past self. now, comes the fun part. Animating the scene
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-27.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-29.png?w=1024)
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![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/end-card.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-34.png?w=1024)
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I will do this using photoshop because I’ve done all the frames quicker than I expected (even though it was a mere 62 whole frames), I expected that it would take a few days and I would have to use Movie Maker instead (given the fact I have Movie Maker at home) but I want to try Photoshop again. after this is done I’ll have to add Captain Cartridge’s voice which I will record using dreams for the PS4 again because I want to make the most out of that game dag nabbit.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-38.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-39.png?w=1024)
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![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-45.png?w=1024)
the movie maker plans went ka-put, I’m using we video for the time being
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-46.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-47.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-48.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-49.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-50.png?w=1024)
here is where you may notice a glaring detail that I’ve neglected to mention because I’ve been thinking about it ever since I’ve made those unfortunate cutbacks all that time ago. you see I decided that since I’ve already cut most of the Generive Crew, the name “The Space-ventures of the Generive Crew” would no longer make sense, so all this time in the back of my mind the name had been partially been eating away at me, so literally just now, as I’ve finished the visuals, I’ve decided to change the name to “Captain Cartridge and the Rubbish Skinubish” to better fit the fact that there’s just one character (I know this seems very last minute of me and I’ll admit it was, but at the same time, I was the one who tried to do something too big for the time scale initially, so this is all my fault)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-51.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-52.png?w=1024)
if I can predict the future for one moment, I think that recording the audio in Dreams will be a sinch (which means easy) because all you need to record audio is a playstation 4 and a playstation eye camera (which I’m calling the Eye-toy camera 3 from now on because my Playstation 2 nostalgia must live on dag nabbit) which luckily for me, I happen to have both. the only obstetrical in my way here will be my parents wanting to go on the TV after a period of time though I could just work around that.
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-53.png?w=1024)
Now that I’ve got the audio in there, I need to make sure it all syncs up with the character’s current predicament. (which in this case means trimming the clip to the needed length and getting copies of the same clip)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-54.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-55.png?w=1024)
![](https://samgordonsmediajournel.wordpress.com/wp-content/uploads/2019/12/image-56.png?w=1024)
at this point I’ve got one last decision to make before wrapping up production, whether or not to have a small piece of music at the end, the reason this is a big decision for me is because the tune I’d want to use if very much copywritten it’s the tune “The merry go round broke down” (used in the looney tunes and who framed roger rabbit), just saying.
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The evaluation of this piece
looking back on this, I wouldn’t say I passed the original criteria I set for myself initially, (cough cough it’s not five minutes. Cough cough there were suppose to be 5 characters and an actual story) probably due to how unrealistic the original plans were in the end. Luckily, with help and suggestions from my friends and a soul crushing google search, I was able to change course just in time to avoid missing the deadline by several months. (or maybe even a year) I suppose what it comes down to is that while it’s good to have ambitions in life and on your animation, too much ambition (especially at my inexperienced level) will cause your project to become unachieveable within the current timescale, in this case being six weeks.
while this evaluation may make it seem like I didn’t have fun making this, I actually did. The hardest part for me is a tie between drawing the frames for Captain Cartridge and having to cut the project down to mere seconds. the reason for this tie is because while drawing the character was very time consuming, cutting out most of what I’ve already created (aside from Captain Cartridge and a very small piece of the original script) meant basically starting production again from scratch, hence why there’s two versions of the storyboard.
Likewise the easiest part was everything that involved Dreams (the voice and background) because I’ve been playing the game since before this project began so I had quite a bit of experience, not to mention that it’s a Video Game (in early access) that I can play at my house, production didn’t cut into my free time too much. (maybe I could use the game to do other things that traditionally I’d have to wait until college to do)
All in all, I’d say the animation is just ok, not great, not outstanding, just ok. next time I get the chance to do one of these, I’d try and set a more realistic length for it to avoid cutbacks as much as possible and I’d try and figure out how to have a moving background instead of the static one used in this video (because it’ll make the world seem more alive than it really is)
well since the production of this is officially over and I’ve already got the original script written and the characters already designed for it, maybe I could do a “directors cut” of this animation to show the world what this animation was suppose to be.
Wait what?
so a few hours after finishing, I found this old video that was made to market something called “The Cartridge Place,” and you’ll never guess what they just happened to name their character.